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    Class Game

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    animation: Animation

    Animation that will be displayed in the game message in chats. Upload via BotFather

    description: string

    Description of the game

    entities: MessageEntities

    Special entities that appear in text, such as usernames, URLs, bot commands, etc

    photo: Photo[]

    Photo that will be displayed in the game message in chats

    text: string

    Brief description of the game or high scores included in the game message. Can be automatically edited to include current high scores for the game when the bot calls setGameScore, or manually edited using editMessageText. 0-4096 characters

    title: string

    Title of the game

    Accessors

    Methods

    • Protected

      Creates a clone of the current instance

      Returns Base

      A clone of the current instance

    • Protected

      Patches the current instance with new data

      Parameters

      • data: Record<string, any>

        The data to patch the instance with

      Returns Record<string, any>

      The patched data

    • Protected

      Updates the current instance with new data and returns a clone of the updated instance

      Parameters

      • data: Record<string, any>

        The data to update the instance with

      Returns Base

      A clone of the updated instance

    • Use this method to get data for high score tables. Will return the score of the specified user and several of their neighbors in a game.

      Parameters

      • userId: string | number

        Target user id

      • Optionaloptions: Omit<
            {
                chatId?: string
                | number;
                inlineMessageId?: string;
                messageId?: string | number;
                userId: string | number;
            },
            "userId",
        >

        out parameters

      Returns Promise<GameHighScore[]>

      Returns an Array of GameHighScore objects. This method will currently return scores for the target user, plus two of their closest neighbors on each side. Will also return the top three users if the user and their neighbors are not among them. Please note that this behavior is subject to change.

    • Use this method to set the score of the specified user in a game message. On success, if the message is not an inline message, the Message is returned, otherwise True is returned.

      Parameters

      • userId: string | number

        User identifier

      • score: number

        New score, must be non-negative

      • Optionaloptions: Omit<
            {
                chatId?: string
                | number;
                disableEditMessage?: boolean;
                force?: boolean;
                inlineMessageId?: string;
                messageId?: string | number;
                score: number;
                userId: string | number;
            },
            "userId"
            | "score",
        >

        out parameters

      Returns Promise<boolean | Message & { editedTimestamp: number; game: Game }>

      On success, if the message is not an inline message, the Message is returned, otherwise True is returned. Returns an error, if the new score is not greater than the user's current score in the chat and force is False.

    • Flatten an object. Any properties that are collections will get converted to an array of keys.

      Parameters

      • OptionalpropsRecursive: boolean

        Optional. If true, calls toJSON method on nested objects.

      • ...props: Record<string, string | boolean>[]

        Optional. Specific properties to include/exclude, or rename.

      Returns Record<string, any>

      Flattened object.

    • Returns the id instance Chat, User, ChatMember and other

      Returns string | null